Humpty Dumpty (extended) by Josh Allen
Humpty Dumpty sat on a wall
Humpty Dumpty had a great fall
All the king’s horses and all the king’s men
Couldn’t put Humpty together again
And while the king’s men were fucking around
Genghis Khan’s army came into town
They killed all the men and raped all the women
This, a new home, for the Mongols to live in
The king was poisoned, drowned, and speared
They ripped out his eyes and shaved off his beard
They murdered his wizard, his wife, and his jester
They saw his daughter and began to molest her
The lesson to be learned here is essential
A moral full and ripe with potential
This is the truth; I’m not pulling your leg
The King lost his castle because of an egg
For years people have held wonder at what could be behind the door that you fall from at the very start of Super Mario Brothers 2. Will the game crash? Would it leads back into the cave from Mario’s dream? Would Mario wake up? Can you even enter the door? Now, the answer is here.
I have made an IPS patch for the Super Mario Brothers 2 ROM that puts a platform underneath the door. You will fall right on it. Check it out and see what happens…
I made this patch using the U (!) version of the ROM as a base, so I can’t guarantee it will work work for any other versions, including the original Doki Doki Paniku, as I can’t find a copy of that.
If you’re unfamiliar with patching, I recommend Lunar IPS. It’s easy for applying AND making patches. How do you think this was done?
In case you’re lazy, I have a spoiler for you down below. You’re better than that though, aren’t you? Taking the easy way out? You really should apply the patch and see for yourself. It’s not going to take that long. Besides, maybe the spoiler is a lie. You can never be sure unless you verify for yourself.
Spoiler:
Here is a shoddy, yet workable demo for a program which derives RPG stats from pictures. You can download it here. (PC Only)

Any pics you want to look at, put into the “Pix” folder which needs to remain in the same directory as the exe. If there isn’t a folder there when it is run, it will create one.
I plan on making it look much nicer, but this is what I’ve thrown together. I’m sorry about the Pix folder inconvenience, but I spent 2 hours working on a file loader and it still has issues, so I’ve worked around it for now. At least with this, you get access to stats on multiple pictures quickly, as well as being able to copy and paste them out of the text area with ease.
If you have any comments, suggestions, or whatever, feel free to let me know. I’m open to any and all LOGICAL criticism.
*UPDATE: Download link is now available!
This is a theme I wrote for a Lava level for a game being created at Clarkson University. I wrote this and a Forest theme about 2 years ago and just got a hold of them again recently.
I started making some maps for the dungeons in Tobal No. 1′s Quest Mode, but never got around to doing them all, though I hope to. There are the two that I finished:
Enjoy.
I made another FAQ and it was rejected from GameFAQs for being overspecialized. I can understand that, but now I’m passing the savings on to you! After some code disAssembly (There’s a joke there, and it’s not just the word “ass”) and such, I figured out the password handling algorithm, and thusly made a program to go through all the possible parameters and made a list of the ones that check out. If you’re interested, take a look!
(Emadd2) Update!: I updated the FAQ to include an explanation of the algorithm!
I have the feeling that I’m going to want to make some video game FAQs at one point or another, so I did a practice run with the format. It turned into an FAQ about writing down passwords. It’s mostly for humor, I guess. Here’s a link:
Who knows? Some of you may have encountered some of these problems in the past. I hope you were able to overcome them.
An a cappella version of the first part of Golbez theme from Final Fantasy IV. It’s bad, but I just threw it together after I got a better recording program working on this little computer. It doesn’t sound that bad. ~_^
Do you like Dungeons & Dragons? Do you like sandwiches? If you do and you have some different polyhedral decision-makers lying around, you can make a sandwich the D&D way!
I had this idea a while back when reading a certain Penny-Arcade comic that I was going to link but can’t find at the moment. Basically, Tycho makes really good sandwiches because he rolls twenties. I had the idea for creating a dice system for making sandwiches, but I never got around to it (like most things). I was reminded of it tonight and BAM!, version 1.0 is complete. I don’t know if or when I’ll be adding to it, but if anyone has any suggestions, please let me know.
Due to the size and spacing of my work, I can’t post it directly here without a total relapse of structure, so here it is in an easy-to-chew text capsule. Any and all comments are welcome. If you make a sandwich that you don’t like, give it to someone else. This world would be a better place if we just finished each other’s… sandwiches.